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Human-Computer Interaction: An Empirical Research Perspective
author: MacKenzie
- Historical Context
- The Human Factor
- Interaction Elements
- Scientific Foundations
- Designing HCI Experiments
- Hypothesis Testing
- Modeling Interaction
- Writing and Publishing a Research Paper
An Introduction to Human Factors Engineering
author: Wickens, Lee, Liu, Becker
- Human Factors Engineering
- Design and Evaluation Methods
- Visual Sensory System
- Auditory, Tactile, and Vestibular System
- Cognition — see Readings
- Decision Making — see Readings
- Displays
- Controls
- Engineering Anthropometry and Workspace Design
- Biomechanics at Work
- Work Physiology
- Stress and Workload
- Safety, Accidents, and Human Error
- Human-Computer Interaction
- Automation
- Transportation Human Factors
- Selection and Training
- Social Factors
- Research Methods
Sketching User Experiences: The Workbook
authors: Buxton, Marquardt, Carpendale, Greenberg
- Getting Into the Mood
- Introduction: Sketching the User Experience
- Why Should I Sketch?: A Synopsis of Buxton’s Sketching User Experiences: Getting
- The Sketchbook: Your Basic Resource for Recording, Developing, Showing and Archiving Ideas
- 10 Plus 10: Descending the Design Funnel: Developing 10 Different Ideas and Refinements of Selected Ideas
- Sampling the Real World
- Scribble Sketching: Rapidly Sketching Out Ideas – Anywhere, Anytime – to Capture the Essence of that Idea
- Sampling with Cameras: Capturing Trigger Moments
- Collecting Images & Clippings: Becoming a Semi-Organized Hunter/Gatherer
- Toyboxes and Physical Collections: Collecting Physical Stuff
- Sharing Found Objects: Seeing Each Other’s Collections to Encourage Conversation
- The Single Image
- Warm Up to Sketching: A Sketching Exercise You Can Always Learn From
- Sketching What You See: An Exercise on Drawing Accurately
- Sketching Vocabulary: Drawing Objects, People, and Their Activities
- The Vanilla Sketch: Basic Elements Of A Sketch: Drawing, Annotations, Arrows and Notes
- The Collaborative Sketch: Sketching to Brainstorm, Express Ideas and Mediate Interaction
- Slideware for Drawing: Exploiting Commonly Available Digital Presentation Tools for Sketch Drawing
- Sketching with Office Supplies: Using Commonly Available Office Supplies to Create Editable Sketches
- Templates: Pre-Draw the Constant, Non-Changeable Parts of Your Sketch as a Template that You Can Use and Reuse
- Photo Traces: Create Collections of Sketch Outlines that Form the Basis of Composed Sketches
- Hybrid Sketches: Combining Sketches With Photos
- Sketching with Foam Core: Sketching in a Physical Medium
- Snapshots in Time: The Visual Narrative
- Sequential Storyboards: Visually Illustrating an Interaction Sequence Over Time
- The State Transition Diagram: A Way to Visually Illustrate Interaction States, Transitions and Decision Paths Over Time
- The Branching Storyboard: Visually Illustrating Interaction Decisions Over Time
- The Narrative Storyboard: Telling a Story About Use and Context Over Time
- Animating the User Experience
- The Animated Sequence: Animating a Single Interaction Sequence of Registered Images
- Motion Paths: Smoothly Animating Movement Emphasizes the Feeling of Interaction
- Branching Animations: Animating Different Interaction Paths in a Branching Sequence
- Keyframes and Tweening: Creating More Complex Animations
- Linear Video: Using a Movie to Illustrate an Interaction Sequence With Paper
- Involving Others
- Uncovering the Initial Mental Model: Discovering How People Initially Interpret Your Sketched Interface From its Visuals
- Wizard of Oz: A Human ‘Wizard’ Controls How Your Sketch Responds to a Person’s Interactions
- Think Aloud: Discovering What People are Thinking as they Use Your Sketched Interface
- Sketch Boards: Arrange Your Sketches On Poster Boards to Share them With Others
- The Review: Presenting Your Ideas and Getting Others to Critique Them